Basic Maid RPG Rules

Since not everyone owns the handbook I’ll tell you about the absolute basics you’ll want to know to save us from having to explain them constantly~


Athletics: This is essentially your Maid’s “combat” skill. Anything combat-related can, or maybe only, use this stat. You wouldn’t be using Athletics to say… Bake a cake or sew.

Affection: This is how good your Maid is at forming bonds and the like. This isn’t exactly how ‘loveable’ they are. You would use Affection for more ‘friend’-like things. Seducing would be generally influeced by Cunning, though I suppose you could use Affection as well. This is also used to determine your STARTING Favor, by this easy formula: <Affection> x 2 = Starting Favor.

Skill: How well your Maid does well… “Maid” things. Cooking, cleaning, sewing, etc. Some items also allow you to combine your Athletics and Skill for your Attack roll.

Cunning: Like Affection but this is how skilled you are at being ‘underhanded’. Cunning is largely use in Seducing rolls. Also good for lieing, bluffing, cheating…

Luck: How… lucky you are? With a good reason you can use this for just about any situation. Though don’t expect to use it dodge an attack and dodge gracefully; after all you got lucky and dodge. You probably tripped over your own shoe or something.

Will: How “positive or negative” you think. The biggest effect of Will is it determines your Spirits. Your Spirits is your Will times 10. So 1 Will means 10, 5 Will would be 50… And so on.

Spirits: This is essentially your “HP”. Whenever your total Stress (damage) goes above your Spirits your maid will suffer a “Stress Explosion”. By the normal rules you heal 1 Stress per 1 minute (in real life), though this may vary depending on the GM and scenario as 1 minute online can fly by very quickly.

Favor: Think of it almost like EXP. The Master (GM) rewards Maids who earn their, well, favor. Preforming good deeds for the Master, saving the Master’s life, or maybe just RPing a situation very nicely will net you Favor. Favor has many, many uses such as:
Improving Attributes: The formula is <stat> x 10 to increase. So to improve a attribute from 1 to 2 would cost you 20 Favor, as you are trying to reach the 2nd level of the stat. From 0 to 1 is 10.
Stress Healing: At the simple ratio of 1:1. So 1 Favor heals 1 Stress. Probably won’t be using this often unless you are near a Stress Explosion and are still in combat.
Bonus to Roll: Spend 1D6 Favor in order to either get +1 to your roll or +1 to your attribute for one action.
Random Event: Spend 1D6 Favor to start a Random Event, unless the scenario doesn’t allow you to start up a Random Event.
Also Favor is how much the Master “likes” you. If your Favor falls BELOW 0 you must either take -1 to one  Attribute, and you gain Favor equal to it’s cost (i.e. If you were at 3 and went to 2, you gain 30 Favor as it would’ve cost 30 to get to 3) or your Maid will be immediately fired from the mansion (So essentially you “die”).


Combat in Maid RPG isn’t just fighting – it means just about anything that involves two groups. So even ‘competeting’ against another Maid is ‘combat’. The way combat works is very simple. In a nutshell the Attack Roll needs to be higher then the Defense Roll for the ‘attacker’ to win. If the Defend roll is higher, then the ‘Defender’ wins. Here is how Combat works:

<Attack Attribute> x 1D6 = Attack Roll
<Defense Attribute> x 1D6 = Defense Roll

So for example:

Athletics 3 for the attacker and Luck 1 for the Defender. If the attacker rolls a 4 their Attack Roll is 12 (3 x 4 = 12) and the defender rolls a 6, so their Defend Roll is 6 (1 x 6). This means even a difference of 1 in an attribute has a big impact, since for example an attribute of 5 has a range of 5-30. An attribute of 2 only has 2-12.

Now to calculate ‘Stress’ is a bit different. It’ll be <Attack Result>/<Defending Attribute> so, for example:

In the previous example the attacker rolled a 12. The defender’s Will is only 1, so 12 divided by 1 is 12. The defender took 12 Stress.

Grouped Combat

Now in some situations you might come up to a truly difficult task, like say… Baking a cake and the GM will say it has a DC (Difficulty Check) of… 50. Now you’re probably crying because  to even do that you would need at least 9 in the attribute (In this case Skill). But fear not! For Maids can pool their attack rolls into one! And this is how it works!

<Attack Roll of Maid 1> + <Attack Roll of Maid 2> = <Final Attack Result>

Of course you can group far more then just 2 Maids. Grouped combat is a good way to pass particularly difficult tasks or you can even combine attacks to really inflict some incredibly high Stress damage. Another interesting note that is in a Grouped action if you happen to fail only ONE Maid takes Stress. It must be a PC (So you can’t shove Stress onto some hapless NPC) however, and that Maid will take all the Stress of the failed result.

Stress Explosion

On your character sheet you picked something called a ‘Stress Explosion’ remember? Well whenever your Stress exceeds your Spirits you will suffer 1 of these. Basically until your Stress reaches 0 your Maid is forced to be doing what their Stress Explosion is. You can however still do anything you want, as long as it fits within your Stress Explosion.

So for example say your Stress Explosion was Teasing. You would need to be constantly Teasing people the entire time, but your Maid would still be capable of doing other tasks… So long as she was still Teasing people the entire time. Now a Stress Explosion like Seclusion would mean your Maid would just be locked up in her room all day and be totally useless.

Maids never die by default. There are some Uniforms (which will be explained later) however that will change your Stress Explosion to “Death”.

There is a way to avoid a Stress Explosion however. If your Stress goes about your Spirits you can opt to negate the Stress Explosion (but not the Stress itself) by allowing the opponent to pick any one thing to do to you. Be rather careful with that option depending on whom just made the Stress occur. You can’t choose this option if the Stress was caused by an event.


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